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Area of Impact – Education

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  • Telelearning: isolated and remote areas; use in hospitals, prisons, retirement homes
  • Modifications of hardware and software for special needs: voice recognition software, text-to-speech, special input and output devices, Internet resources
  • Software in the classroom: science experiments, social studies modelling and simulation, instructional tools and media, computer-aided instruction, computer-aided learning
  • School library systems: catalogues, security systems, online research
  • Hardware in the classroom: laptops, notebooks, teleconferencing
  • Software in school administration: record keeping, scheduling, Intranets, public information
  • Training, tutorials, simulators

Resources

  • Beekman Chapter 6: Graphics, Digital Media and Multimedia
    • Learn keyterms (also saved in DP students on the school server)
    • Read end of chapter summary
    • Complete online study guide (19 questions)
    • Watch PPT (also saved in DP students on the school server)
  • Beekman Chapter 11: Computers at Work, School and Home
    • Watch PPT (also saved in DP students on the school server)
    • Read end of chapter summary
    • Read textbook pg 451-456

Some Questions to consider

  • Do you think home computers strengthen families and communities? Explain.
  • Do you think home computers in the future will make people more or less creative? Why?
  • Do you think educational games and gaming in general are good ways for studnets to learn in school? at home? Give reasons and examples to support your ideas.

Issues to Consider

  • Find current news articles on:
    • Interactive media
    • Home entertainment industry: developments, concepts and trends
    • Gaming online: impact and issues
    • The impact of the Internet on home entertainment
    • Media formats, media piracy: social and ethical issues
    • Mobile phone technology and converging technologies
    • Use of IT in films, virtual actors: impact on employment, ethical and social issues

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